![]() LogPlayLevel: "typeinfo for UBlueprintFunctionLibrary", referenced from: LogPlayLevel: typeinfo for AOlokPlayerController in LogPlayLevel: "typeinfo for APlayerController", referenced from: LogPlayLevel: typeinfo for UOlokGameInstance in ![]() LogPlayLevel: "typeinfo for UGameInstance", referenced from: LogPlayLevel: typeinfo for AOlokCharacter in LogPlayLevel: "typeinfo for ACharacter", referenced from: LogPlayLevel: typeinfo for UUEProperties in LogPlayLevel: typeinfo for UOlokInput in LogPlayLevel: "typeinfo for UObject", referenced from: LogPlayLevel: typeinfo for UUE4Button in LogPlayLevel: "typeinfo for UButton", referenced from: LogPlayLevel: typeinfo for AOlokGameMode in LogPlayLevel: "typeinfo for AGameMode", referenced from: LogPlayLevel: typeinfo for FDynamicMeshSceneProxy in LogPlayLevel: "typeinfo for FPrimitiveSceneProxy", referenced from: LogPlayLevel: typeinfo for UDynamicMeshComponent in LogPlayLevel: "typeinfo for UMeshComponent", referenced from: LogPlayLevel: typeinfo for UOlokGameViewportClient in LogPlayLevel: "typeinfo for UGameViewportClient", referenced from: LogPlayLevel: typeinfo for AOlokSpectatorPawn in LogPlayLevel: "typeinfo for ASpectatorPawn", referenced from: LogPlayLevel: typeinfo for FDynamicMeshVertexFactory in LogPlayLevel: "typeinfo for FLocalVertexFactory", referenced from: LogPlayLevel: typeinfo for UOlokCameraComponent in ![]() LogPlayLevel: "typeinfo for UCameraComponent", referenced from: LogPlayLevel: typeinfo for FIndexBuffer in LogPlayLevel: typeinfo for FVertexBuffer in LogPlayLevel: "typeinfo for FRenderResource", referenced from: LogPlayLevel: "typeinfo for UUserWidget", referenced from: The link errors and clang command are below… LogPlayLevel: Undefined symbols for architecture arm64: I am using the Launch button in the editor. It appears that the Unreal engine is not built for arm64? Any Ideas? Do I need to also build the engine from source? I can connect and build everything correctly, but I get link errors…Undefined symbols for architecture arm64: I have a mac and am using the PC/Mac remote building workflow. _$s4SAMI25LinearLocalThingViewModelC12makeRowInfos6parentSayAA0bdH4InfoVGAC_tFTf4dn_n in LinearLocalThingView.I can run on my PC no problem, but I am unable to build my game for IOS. "_$s10RealmSwift7ResultsVyxGAA0A14CollectionImplAAMc", referenced from: _$s4SAMI25LinearLocalThingViewModelC12makeRowInfos6parentSayAA0bdH4InfoVGAC_tFTf4dn_n in LinearLocalThingView.o _$s4SAMI32RhythmPlayerFabricationViewModelC8makeRowsyyAA0bC4TypeOF in RhythmPlayerFabricationView.o _$s4SAMI20PerformanceViewModelC12makeRowInfos6parentSayAA0bF4InfoVGAC_tFTf4dd_n in PerformanceView.o _$s4SAMI10SongTextDBC12lookupByNameySayACGSSFZTf4nd_n in SongTextDB.o _$s4SAMI12LeadSheet0DBC12lookupByNameySayACGSSFZTf4nd_n in LeadSheet0DB.o _$s4SAMI8ThingExpC10dumpStatusyS2SFZTf4nd_n in ThingExp.o _$s4SAMI24SingleSelectionViewModelC8makeRowsyyF in SingleSelectionView.o "_$s10RealmSwift0A14CollectionImplPAAE12makeIteratorAA11RLMIteratorVy7ElementQzGyF", referenced from: The problem looks like this: Undefined symbols for architecture arm64: I’ve tried on both an M1 Mac and and Intel Mac, since one reference on Stack Overflow said it could be an M1 issue. Usually this goes smoothly, but this time at the end of the archive operation it finds two symbols referenced in several of my files. I hadn’t archived my RealmSwift project in a few months, but now I need to do it to make a TestFlight version.
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